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Brandon Ofenstein

Technical Sound Designer / Game Developer

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About Me

Hey!


My name is Brandon, and I am a graduate from the University of Utah where I earned a degree in Game Design with a minor in Music Technology. I am an aspiring audio programmer and technical sound designer for the games industry. I devoted my collegiate career towards developing my technical skills in game development, audio programming, mixing, editing, and production. Audio has always been my passion, and I am so grateful for all the opportunities I had during my time at Utah.

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When I'm not working on games or producing sound and music, I love running D&D campaigns, golfing, and discovering new indie games.

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My favorite game is Inscryption by Daniel Mullins Games, published by Devolver Digital.

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Thanks for stopping by my portfolio!

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Please feel free reach out to me anytime:

Brandon.Ofenstein@gmail.com

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Education

2019-2025

Bachelor of Science in Games

Minor in Music Technology
University of Utah

Completed a game design degree with a focus on development, production, and technical implementation across industry-standard platforms such as Unreal Engine and Unity. Built skills in 3D modeling, animation, digital art, computer science and engineering principles for technical versatility. Gained hands-on experience with the complete game asset pipeline, from initial concept to final deployment. Complemented core studies with a minor in Music Technology, specializing in digital audio production, sound design, and interactive composition. This multidisciplinary background allows me to bring together various disciplines to craft immersive and memorable gameplay experiences.

Winter 2026

Game Audio Design and Production Certificate
Berklee College of Music

I dramatically developed and enhanced my skills in game development, audio engineering, and technical sound design for four months, earning a Professional Certificate in Game Audio Design and Production from Berklee College of Music. I honed my abilities in Wwise, FMOD, Logic Pro, Adobe Audition and integration within Unity and Unreal game engines. 

Audio Gallery

WWise Demo Series!

WWise Demo Series!

Sound Design Showcase - The Witcher 3: Wild Hunt — 10th Anniversary Trailer EDIT YouTube Version

Sound Design Showcase - The Witcher 3: Wild Hunt — 10th Anniversary Trailer EDIT YouTube Version

GOTHIC CATHEDRAL Audio Environment | Wwise Demo - Update 2
01:53
GOTHIC CATHEDRAL Audio Environment | Wwise Demo - Update 1
01:11
Wwise Demonstration of Skill Development
16:43
Agarchitect OST
08:23
Fractured OST(Original Soundtrack)
10:20
Arythma Game Trailer
01:19
Gorocka Boss Fight Edit (Arythma)
01:31
Arythma OST(Original Soundtrack)
17:53
Pigskin Punter - Ballmart Trailer
01:20

Visual Gallery

StylizedExplosionVFXPortfolioClip
StylizedPortalVFXPortfolioClip
StylizedWaterfallVFXPortfolioClip
GrenadeExplosionVFXPortfolioClip

Real-time VFX

I was able to learn and work with Unity's real-time VFX engine and designed numerous stylized & realistic particle simulations. Here are just four of my favorites. Each one showcases a different area of skill and utility.

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